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Server generates or serves audio clips for each bingo call (B-7, I-23, etc.). Client plays audio on each new call event.
Use pre-generated MP3s or ElevenLabs TTS. Env var: ELEVENLABS_API_KEY (optional, ...
enhancement
Persist completed games to DB: room code, players, all called numbers in order, winner(s), game duration. GET
/games/history for leaderboard.
enhancement
Fix dead-for-run hero recovery, rest, and post-combat sync behavior
Problem
Dead heroes can enter inconsistent states after combat, rewards, shop services, or rests.
The current model includes deadForRun ...
POST /rooms/:code/claim → player submits claim type (line/full-house). Server validates against called numbers + player
s card. Prevents cheating. Returns valid/invalid + winning pattern.
enhancement
GET /rooms/:code/card → returns unique shuffled bingo card grid for requesting player. Server ensures no two players get
identical cards. Store card state per player.
enhancement
http://181.13.252.102:8000/play/a01o/index.m3u8?hls Andando muy bueno
POST /rooms → create room, return join code. POST /rooms/:code/join → add player. GET /rooms/:code → room state. Room
expires after game ends or 2h inactivity.
enhancement
Build Node.js WebSocket server. Rooms created by host with 6-char join code. Server auto-calls numbers on timer OR host
manually calls. Broadcast call to all players in room. Stack: ws + express + Node. ...
enhancement
Broaden the scope to allow blocking any domain with separate time limits and whitelisted paths, making the extension
more useful and customizable.
Acceptance Criteria
- [ ] Can customize what domains ...
Fix reward-equipped item persistence after combat
Problem
Items equipped during the reward screen may not persist into the next node or combat.
Current likely flow:
1. Combat ends.
2. Victory sync ...

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