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Make tasks interactive: change status (todo/in_progress/done) and delete tasks. Completes the core task CRUD.
In scope:
- update() + remove() in tasks.ts (PATCH/DELETE /v1/workspaces/{id}/tasks/{task_id}) ...
Goal
Enables dynamic configuration of load test behavior without modifying code when running production traffic load tests
against the demo app.
Context
This affects the load-generator service, located ...
engineering
status:merged
Name and Version
core 0.44
What is the problem this feature will solve?
Majority of blob storage providers are not able to handle concurrent multipart file upload of the same key. As a result
an upload ...
enhancement
!-- codex:fingerprint=product:validation-readiness-gates-for-applying-and-publishing --
Summary
応募・案件公開・信頼判断に必要な必須項目/readiness gate を整理し、登録は軽く保ちながら、 marketplace の品質を壊す不足情報だけを適切にブロックする。
Evidence
- ...
area:product
codex:blocked
codex
risk:medium
Description
Following the feedback in Discussion #155, there are several inconsistencies in lab metadata that need to be
standardized to ensure a professional and predictable user experience.
Tasks
...
배경
현재 알림(Notification) 도메인은 조회(GET /notifications) 와 읽음 처리(PATCH /notifications/{id}/read) 만 구현되어 있고 알림을 생성 및 전송하는 쪽이 없다.
ExtractionPipelineService에 남아있는 TODO를 작업한다.
목표
추출 작업이 완료/실패될 때 DB 알림을 생성하고 사용자의 ...
Follow-up implementation of the Landlock spike (#211 / PR #218), whose verdict is GO. Framing unchanged from the spike:
Landlock is a hardening layer for the existing bwrap backend, not a second sandbox ...
enhancement
sub-task
Parent
#1
What to build
Replace the O(projectiles × enemies) nested collision loop with Arcade Physics groups and overlap checks for broad-phase
detection. The pure hit-resolution function (already ...
ready-for-agent
🟢 Good First Issue: Add Trivia Question #24 — Beginner-Friendly Open Source Contribution
 Difficulty: Beginner No Code Required ...
community
enhancement
first-timers-only
good first issue
hacktoberfest
help wanted
low hanging fruit
up-for-grabs
Parent
#1
What to build
Reuse particle emitters for hit and explosion effects instead of allocating a new emitter per impact. The effect spawner
pre-creates a small set of emitters at scene start and ...
ready-for-agent

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