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Parent
#88
What to build
Implement validation and retry logic for setpiece insertion:
1. When a setpiece is chosen for a setpiece slot, validate both Shot 1 (against the end of the current plan) and ...
ready-for-agent
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👋 Hey there @MariaAmor8! Welcome to your Skills ...
Problem 1 - Fix project cash calculation
Project cash balance has to exclude savings closing balance and equal to cash balance in the result tab
Problem 2 - Fix project investment calculation
Project ...
Parent
#17 — PRD: gda domain command surface.
What to build
Structural mutations of the node tree within a scene file (load → locate → restructure → pack → save).
- gda node remove deletes a node ...
enhancement
ready-for-agent
Add a practical workflow example showing how agent-relay-guard can fit between an AI coding agent and a human
maintainer.
The example should make the tool s purpose easier to understand by showing a full ...
https://discord.com/channels/170995199584108546/1421197211194228907/1514040315735179314
foundry.utils.timeSince returns an erroneous value when provided with a timestamp over a month prior, as months ...
api
Parent
#17 — PRD: gda domain command surface.
What to build
Read and write a node s properties within a scene file.
- gda node get loads a scene and reports a node s properties (by node path) as ...
enhancement
ready-for-agent
Parent
#88
What to build
Define PHASE_LAYOUTS in spellkeeper/src/shotPlan.js representing the deterministic pacing of isolated shots vs.
setpieces inside each difficulty band:
- readable: [ isolated ...
ready-for-agent
Summary
Once the vultron/demo/fuzzer/ py_trees node library is complete (FUZZ-01 through FUZZ-07), this issue will plan and
implement the wiring of those nodes into the existing demo scenarios in vultron/demo/scenario/ ...

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