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Scope
Bind arrow keys / space / pause keys to movement, rotation, drops, and pause.
Dependencies
Depends on: Issue 2.4
UUID: eb75d2b1-ed60-4c0a-826c-fea0426bc07c
Scope
Draw the falling piece and a ghost showing its landing position.
Dependencies
Depends on: Issue 3.1
UUID: ba798cde-c41d-4b8c-a753-b9b251e20de7
Scope
Initialize the canvas and render the grid and locked cells each frame.
Dependencies
Depends on: Issue 2.2
UUID: 17ddb256-9d96-42a3-9406-d2326c1bbf93
Scope
Draw the upcoming piece in the side preview area.
Dependencies
Depends on: Issue 3.1
UUID: 0a5a6be1-11de-4bfe-a140-97d5972f75a7
Scope
Detect and clear full rows, award points (incl. multi-line bonuses), and increase level/speed by lines cleared.
Dependencies
Depends on: Issue 2.3
UUID: 9b693a9b-c594-4078-a5d3-aef6ebcfd466
Scope
Left/right move, rotate (with basic wall-kick), soft drop, and hard drop against collision rules.
Dependencies
Depends on: Issue 2.3
UUID: 62f045db-bed8-46d0-9fbd-03dee5e30b94
Scope
Tick-based loop that applies gravity at the current level s speed and advances game state.
Dependencies
Depends on: Issues 2.4, 2.5
UUID: f5abc165-375e-41c0-8f6d-c93d71c44312
Scope
Detect wall/floor/stack collisions, lock pieces on landing, and spawn the next piece.
Dependencies
Depends on: Issue 2.2
UUID: d1638c30-0575-44c9-9e89-92a9af40be7b
Scope
Encode the seven pieces (I, O, T, S, Z, J, L) with their rotation matrices and spawn positions.
UUID: c6e47148-b818-4946-a3c0-519fe1027d94
Scope
Represent the playfield grid, locked cells, and the active piece s position/state.
Dependencies
Depends on: Issue 2.1
UUID: 9664ae30-007a-4897-9250-409fcfe08e8e

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