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Problem
When selectDiscoveryCandidate() chooses static over platform pack, it sets apiValidationReport: null even if the pack
track produced a validated ValidationReport.
Severity
Medium
Impact
...
discovery
phase-1.3-redteam
severity:medium
Problem
Phase 1.3 only parallelizes platform pack + static analysis. Post-selection fallbacks are unchanged:
const needsApiSniff =
!platformPackUsed !jinaResult (discovery.confidence = 0 || ...
discovery
phase-1.3-redteam
severity:high
Problem
The orchestrator runs two discoverSite() invocations per onboarding (full + seed), each walking robots.txt, sitemaps,
and sample pages through the same browser-backed fetchText helper.
Severity ...
discovery
phase-1.3-redteam
severity:high
シナリオ
ユーザーがOSのダークモードをオン/オフに切り替えたとき
問題
`src/index.css` の :root ブロックに `color-scheme: light` が設定されておらず(14行目)、また `@media (prefers-color-scheme: dark)`
のスタイル定義が存在しない。
`--color-bg: #F0F2F5`、`--color-surface: ...
Problem
runParallelDiscoveryStages() uses Promise.all([discoverSite(full), platformPackTrack()]). If the seed-track
discoverSite() or pack validation throws, the entire orchestration fails—even when the ...
discovery
phase-1.3-redteam
severity:high
Problem
Legacy linear discovery: if tryPlatformPackDiscovery() validates a pack, the pack always replaces the discovery result.
Orchestrator path: selectDiscoveryCandidate() compares validationReport.confidence ...
discovery
phase-1.3-redteam
severity:high
Problem
runParallelDiscoveryStages() runs platform-pack probing on a seed discoverSite() call (sampleLimit: 12,
corpusLimit: 100) and fingerprints that seed. tryPlatformPackDiscovery() gates on fingerprint.platformConfidence ...
discovery
phase-1.3-redteam
severity:critical
Feishu /compact can be starved behind long model calls and evicted by the 300s per-chat cap, making large sessions unrecoverable
Summary
In OpenClaw 2026.6.1, a Feishu DM session with a large active ...
clawsweeper:fix-shape-clear
clawsweeper:needs-maintainer-review
clawsweeper:needs-product-decision
clawsweeper:no-new-fix-pr
clawsweeper:source-repro
impact:message-loss
impact:session-state
issue-rating: 🦞 diamond lobster
P1
問題
タッチパッドから手を離す際に発生するわずかな上方向への移動が「ハネ」と誤判定される。
再現条件
- タッチパッドで文字を書き、指を離す際に小さく上方向に動かすと、意図せずハネと判定される
調査ポイント
- src/logic/strokeFeedback.ts または src/data/strokeEndingOverrides.ts のハネ判定ロジックを確認
- 判定閾値(角度・距離・速度)が適切かどうか検証 ...
bug

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