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25.5M results

Context DESIGN-BIBLE Area 3. Paradox, hyperinflation, the Auditor — climax is co-authorship not combat. Three permanent endings (A/B/C). What s needed - Town — Archive Tower / Celestial Spark Hearthlight: ...
lane: world & content

Context DESIGN-BIBLE Area 2. Inherited debt, the forked archive (Canon vs Schism), crystallized ledger-stone. What s needed - Town — Vault Anteroom / Forklight Hearthlight: Keeper of Ancestry, Custodian ...
lane: world & content

Context PRD Current Build Reality: No questline exists at all. The STORY block / Act 1 slice is structural scaffolding, not authored content. What s needed (per DESIGN-BIBLE Area 1) - Town / Hearthlight ...
lane: world & content
priority: high

Context PRD F1, Current Build Reality. The shared-presence MMO layer is not actually working. Players do not reliably see each other in town and realm-convergence is scaffold. What s needed - Reliable ...
lane: world & content
priority: high

Context PRD Q-F2b. When a player transitions into a solo segment (platformer, turn-based battle) they leave the shared-world relay. Other players currently have no defined visual state for them. Options ...
lane: engine
open-question

Context PRD Q-N1. A player currently cannot enter anything — there are no world-to-interior transitions. The design intent is that descending from the top-down world into a cave, building, or shaft would ...
lane: engine
open-question

Context PRD F3.1–F3.4. Boss encounters chain multiple play-styles (platformer → arena → turn-based RPG) via a data-driven script. The segment sequencer is a new component that sits above the existing ...
lane: engine
priority: high

Context PRD Q-S2c. Turn-based PvP requires a fundamentally different networking shape from the existing rebroadcast relay. Questions to answer - Turn submission format: what does a client send to ...
lane: engine
open-question
priority: high

Context PRD F2.4. The turn-based battle mode does not exist — no renderer, no logic. It must implement the same enter/exit/update/render interface as battlefield.js and platformer.js so it slots into ...
lane: engine
priority: high

Context PRD F7.1–F7.6. No account system, season state, or transfer gate currently exists. What s needed - Season open/close clock (shared real-world window) - Per-character season-complete flag ...
lane: foundations
priority: high
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Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! Restrict your search to the title by using the in:title qualifier.