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This optimization is a part of ZDT epic: https://github.com/hiero-ledger/hiero-consensus-node/issues/25820
When LongListDiskSegment takes control over the backing index file using takeover(), it creates ...
Performance
Platform Virtual Map
Platform
Progress
- [x] Merge Purpur patches
- [x] leaf-api (23/23)
- [ ] leaf-server/minecraft-patches (??/314)
- [x] leaf-server/paper-patches (66/66)
- [x] leaf src
- [ ] Check upstream patches ...
Not Leaf's fault
Spec: docs/specs/credential-backup.md · implements: AC1, AC2, AC3, AC4, AC5, AC6, AC7
B-Kern von F-012. Hook am einzigen lock-geschützten Store-Write: nach jedem erfolgreichen secrets.enc.json-Write → ...
Umbrella tracking issue for the full audit. The prioritized, status-tracked findings live in AUDIT.md; the
server-authority refactor plan is in docs/server-authority-plan.md.
This pass already fixed: ...
audit
Spec: docs/specs/credential-runtime-unlock.md (v3) · implements: AC13, AC14, AC15, AC16, AC17
Teil A von F-012. A1 Boot-Reload des Master-Keys aus CRED_ENV_PATH wenn process.env leer (Prio env Datei, ...
AIGameState.updateSettings reassigns this.player unconditionally, but the board orientation only updates when not
started — changing color mid-game makes the AI play the wrong side.
- [ ] Ignore color ...
audit
Color/TimeControl/TimeOption/move shapes are duplicated across src/lib/chess/types.ts and api/src/lib/types.ts and
TimeControl has already drifted. WS messages are typed any end-to-end.
- [ ] Single ...
audit
All game state lives in a module-level in-memory Map (api/src/lib/game.ts:5). Restart/redeploy loses every game and the
app cannot run 1 backend instance.
- [ ] Document as a known limitation, and/or ...
audit
src/index.test.ts and tests/test.ts are placeholders; Vitest + Playwright are configured but unused, and there is no CI.
- [ ] Unit-test pure functions: Stockfish difficulty mappers, convertTimeOption, ...
audit
WebSocketManager opens one socket and never retries; onClose is never wired. The server already has full reconnect
machinery (reconnectPlayer + the playerId cookie), so a transient drop ends the game despite ...
audit

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