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Part of #536 (Take 10 epic) — Slice 3 of 4.
Goal
On all-ready, resolve each player s allocated activity stack through the existing effect resolvers, and complete the
#254 hand-back: 10-minute consumables/talismans ...
enhancement
Part of #536 (Take 10 epic) — Slice 2 of 4.
Goal
The per-player allocation UI: a catalog of 10-minute+ activities, and an additive allocation fly-up where each player
stacks activities into their own ...
enhancement
Part of #536 (Take 10 epic) — Slice 1 of 4.
Goal
The end-to-end coordination spine for a coordinated party Take 10 , with no activity-specific effects yet. Delivers:
button on the Explore tab → Take ...
enhancement
Problem
Current report display/readability feels weak in manual review. Users cannot quickly understand the important numbers at
a glance, and detailed bill records are not presented clearly enough. Reports ...
documentation
product-scope
Feature/Project Proposal
- On successful submission of the Captcha Challenge, an inline text message appears that says Very Good! You passed
the Test. Instead of this inline text message appearing ...
enhancement
📋 Description
Entity Sprites display on the center of the map when searching empowered in the Entity spawn panel. Additional Notes,
Screenshot
Type of bug
Graphical Minor (No affect on Gameplay)
🔁 ...
P4: Low priority
// : 鬼谷八荒 , Name : 513348539 , Password : qFAKkeLRfs , AppIds : [ 1468810
网上随便找的出一份力
Hi Emma,
I can see that you re making great progress each week. You ve done a nice job organizing your project using the MVC
architecture, and your file and function names are clear and easy to follow. ...
Hi!
I d love the idea of make choices of the attack and damage on the chat cards, like advantages, additional bonus etc. but
i missing an option to choose the damage type of an activity after the roll, ...
enhancement
Two UX issues with the TimePicker component:
1. Arrow buttons are tabbable — the up/down increment buttons should have tabIndex={-1} so keyboard users tabbing
through the form skip them.
2. Manual ...

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