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Follow-on to #73. In the Settings → Personal Access Tokens list, ACTIVE tokens have a Revoke button but REVOKED tokens
have no action at all. Add a Delete button on revoked rows, mirroring how active rows ...
enhancement
Incident facts
Session 627c09b6 (2026-06-11) supervised a multi-agent fix effort for agy hook failures, culminating in PRs #1774,
#1787, #1788 (merged). At Turn 19, the orchestrator declared PASS — airtight ...
bug
Thanks for sharing this project! Could you provide license info. for Annoy-PyEdu-Rs-Raw and Annoy-PyEdu-Rs? thanks!
Summary
Several public @traigent.optimize inputs that are semantically invalid are accepted silently at decoration (no error, no
warning), producing no-op constraints or degenerate runs. The SDK already ...
area:sdk
bug
Problem
Several UI entry files carry @ts-nocheck and miss the JSDoc type-checking the rest of the codebase gets:
js/ui/preview.js, js/ui/main.js, js/ui/run-control.js (and graph.js).
Fix
- Enable ...
P3
technical
Problem
Two maintainability snags in the procedural network generator:
1. Duplicated tree traversal — collectAll / collectLeaves / collectExpandable / collectSlots are near-identical
recursive walks ...
P3
technical
Problem
The node-graph timed-action system is stringly-coupled and spread across files:
- js/core/node-graph/game-ctx.js hand-builds magic attribute names like _ta_xploit_progress / _ta_xploit_duration. ...
P3
technical
Problem
Game-balance tuning values are scattered across modules: alert thresholds + trace seconds in js/core/alert.js, combat
modifiers (GRADE_MODIFIER, MATCH_BONUS, …) in js/core/combat.js, ICE movement/dwell ...
P3
technical
Problem
launchExploit in js/core/combat.js (~line 220–316) mixes three concerns: combat resolution (deterministic), state
mutation (setNodeAccessLevel, setNodeProbed, …), and event emission (E.ACTION_RESOLVED, ...
P3
technical
Problem
js/ui/visual-renderer.js (game) and js/ui/preview.js (harness) both repeat the same overlay bring-up: initGraph →
mountOverlays/mountReticle → onViewport wiring, differing only in their data source ...
P3
technical

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