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Honour NO_COLOR + an --a11y/static no-animation mode
Respect the NO_COLOR env var and add an accessibility mode (config flag + NHC_A11Y env): disable the redraw/animation
timer bar in favour of static, ...
area:accessibility
area:ui
enhancement
Goal
Followup к эпику #325. После #334 (SoFIFA) и #336 (Capology) в каталоге OpenMetadata остались 6 Bronze-таблиц без
описаний — они не входили в списки тех issue, но реально существуют и видны в UI ...
area:bronze
area:catalog
source:capology
source:sofifa
type:docs
Colour-never-alone: pair every coloured signal with a glyph/text
Audit the UI so meaning is never carried by colour alone (wickets, results, win/lose, timer urgency) — pair each with a
glyph or word. ...
area:accessibility
area:ui
enhancement
Summary
The Ollama section in README mentions ollama pull mistral but doesn t walk users through the full setup flow.
Requested
Add a docs/ollama.md with:
1. Install Ollama
2. Pull a model
3. Configure ...
docs
documentation
feature
good first issue
Expand commentary breadth
Add more original CC0 lines across situations and big-moment categories for variety, leaning on the M007 event/context
structure.
Tests: new lines are original + well-formed; ...
area:commentary
enhancement
Localization scaffold (parallel string tables)
Introduce a locale-keyed structure for user-facing strings / commentary LINES (default en ) with a lookup that falls
back to English, so translations can ...
area:commentary
enhancement
Hand-curate more rosters
Replace auto-generated name pools with hand-curated, on-rhythm rosters for several nations where the generator reads off
(original/CC0 fictional names).
Tests: edited rosters ...
area:rosters
enhancement
Wire relics into the career + draft UI + playtest
Integrate the relic draft into the M008 tournament campaign (draft between rounds), a thin draft/owned-relics UI, and a
playtest invariant running a relic-modified ...
area:ui
enhancement
Relic / run-modifier registry (pure)
A pure registry of run-scoped relics/modifiers, each a small, composable transform over existing config/tunables (e.g.
boundary value, fatigue rate, powerplay length, ...
area:bots
enhancement
Between-match relic draft (pure)
Deterministic draft offers (seeded) of N relics with real opportunity cost (decline allowed); the chosen set persists
for the run and feeds the effective config.
Tests: ...
area:engine
enhancement

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