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Goal Add an audible buttery fuzz distortion character as a controlled sound feature. This is not the same as the current buttery feedback work. The current feedback loop uses soft saturation internally ...

Description I propose adding a lightweight, animated Toast Notification component (often called Snackbars). This component will allow developers to easily display non-intrusive, auto-disappearing messages ...
animation
good first issue
gssoc:approved
GSSoC-26
help wanted
level:intermediate
type:feature

From the same run as in issue #6 Most offers are detected, however a few are missed: img width= 1061 height= 772 alt= Image src= https://github.com/user-attachments/assets/d8ed3dd9-99a9-4709-81dd-5605c9e3644d ...

问题描述 当游戏结束时,覆盖层只显示 游戏结束 和得分,没有告知玩家失败的具体原因(撞墙还是撞到自己)。这对于新手玩家理解游戏规则和提升技巧有帮助。 当前行为 endGame() 函数和 tick() 函数中有两处触发游戏结束: 1. 撞墙(第351-354行):蛇头坐标超出 [0, GRID_SIZE-1] 范围 2. 撞自己(第360-363行):蛇头与身体任一段坐标重合 但 endGame() ...
enhancement

问题描述 粒子渲染代码(第555-565行)中存在处理 rgb() 格式颜色的分支逻辑,但项目中所有粒子颜色均为 hex 格式(#e94560 和 #f5c518),导致 rgb → rgba 的转换逻辑永远无法被触发,成为死代码。 当前代码: particles.forEach(p = { // 第556行: 这行对 hex 颜色无效 (.replace 不会匹配到任何内容) ...
代码质量

Symptom Running /recap → choosing Model opens the model list, but pressing Enter on a row just closes the picker and returns to the menu without applying the selection. The only way to actually change ...

Add a site extractor for Luma event pages so they re recognized as a supported source and extract cleanly into a Google Calendar template. Example event page: https://luma.com/7e302q5v Tasks: - Register ...

问题描述 animationLoop() 函数(第609-617行)在游戏初始化时启动后永不停止。即使游戏已经结束(isRunning = false, isGameOver = true),requestAnimationFrame 仍然在每一帧触发回调。 虽然在游戏未运行时函数内部的渲染逻辑有守卫条件(isRunning !isPaused),但递归调用本身仍然会消耗资源: - 每帧执行一次函数调用开销 ...
性能优化
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Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! Restrict your search to the title by using the in:title qualifier.