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The tests for the latest resolved pixi.lock have failed for the geovista environment. Please investigate GHA run-id 27596082545
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new: issue

Context Part of Epic #70 / #73. The current weatherEffects.js InstancedMesh particle system (rain, snow, clouds) + wind vector is already strong. We need to scale/adapt it for per-day forecast parameters ...
10-day-view
enhancement
graphics
particles

1. O Problema !-- Qual é a dor de negócio ou o gargalo técnico atual? Foque apenas no problema aqui. Por que devemos nos importar com isso agora? -- Risco de Conformidade, Segurança e Sustentação de Infraestrutura ...

Context Part of Epic #70 and depends on #73 (DailyScene core). The existing sky shader in weatherLighting.js + shaders.js is excellent for real-time sun angle. We need to make it work robustly for future ...
10-day-view
enhancement
graphics
shader

Deployment started for commit 1d07fdcdd365b342dc98574dcc428fe8711f04b5. Pre-deployment quality checks (lint + tests) running now.
deployment
in-progress

Context Part of Epic #70. The heart of the new graphics: a self-contained or easily instantiated 3D scene that, given a date + forecast parameters, produces a convincing outdoor view. Vision for a Daily ...
10-day-view
enhancement
graphics
shader

Move the Settings item out of the middle of the bottom sidebar group so it sits on its own (its own divider at the very bottom), leaving AI assistant / Help / Send feedback / My reports grouped together. ...
chore

🤖 Prompt Fix puzzle 3d concrete forest deployment: stop preloading nakagin meshes on all builds, copy static meshes to dist/mesh/ (not meshes/), and bundle only GLBs required by the locked fixture build. ...
ticket

Context Part of Epic #70. We need a clean way to switch between the existing immersive clock view and the new multi-day forecast overview. Design Goals - Minimalist, elegant UI that fits the photorealistic ...
10-day-view
enhancement
ui
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