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Patch bump to validate the idempotent Release workflow + pre-push guard (PR #6). Released via tag-push only — no manual
gh release create.
🤖 Generated with Claude Code
Motivation
- Introduce a melee weapon customization system to allow dismantling melee weapons into parts, upgrading parts to
improve stats, and to increase melee drop rates via a new building.
...
codex
See Commits and Changes for more details.
Created by img src= https://prod.download/pull-18h-svg valign= bottom / pull[bot] (v2.0.0-alpha.4)
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⤵️ pull
內容
- 手動存檔:遊戲內新增「💾 存檔」按鈕 → 立即存檔(與原本每 30 秒/任務檢查點自動存檔並存)。
- 匯出/匯入存檔碼:把存檔轉成 base64 碼可複製,換裝置/換瀏覽器貼上即還原(繞過 localStorage 綁裝置的限制)。開始畫面也有「📥 匯入存檔碼」入口。
- 刪除存檔:含二次確認,重整後從頭開始。
- 重構讀檔為可重用的 applySaveData,「繼續冒險」與「匯入」共用同一路徑。 ...
Implements the v1.0 roadmap items.
What s in this release
- Long-range FWA — ext_los extended-range LOS model (free-space + clutter, valid to the ~30 km radio horizon), new
fwa_long service. Honestly ...
Root cause
The Release workflow runs gh release create on a v* tag. A release had also been created manually, so the workflow
failed with 422 Release.tag_name already exists (red runs for v0.3.2 and v0.3.3). ...