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Scene: Bone_03 Position: (6.589810371398926, 76.56767272949219) Message: sceneName: Bone_03 x: 6.58981 y: 76.56767 message: 666777 Meta - GameVersion: undefined - Platform: 76561199458021871 - ...
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Scene: Bone_03 Position: (9.064809799194336, 76.56767272949219) Message: sceneName: Bone_03 x: 9.06481 y: 76.56767 message: 777 Meta - GameVersion: undefined - Platform: 76561199458021871 - Time: ...
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ISSUES 上周有 24 个新 issue。 24 个 issue 已经被关闭,0 个 issue 仍然保持打开状态。 CLOSED ISSUES :heart: #3166 项目周报 (2026 年 6 月 6 日 - 2026 年 6 月 13 日), by taro-bot2[bot] :heart: #3165 项目周报 (2026 年 6 月 6 日 - 2026 年 6 月 13 ...
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pi-spine bug report - Repo: beettlle/stet - Wave scope: SP-019 - Diagnosis: worker_orphaned - spine version: pi-spine [1mv1.1.0[0m Package: development: /opt/homebrew/lib/node_modules/pi-spine ...

Refs #2710 Refs #1882 Problem Protected-page visual verification is currently blocked because the available Chrome profiles redirect https://lovebud.pages.dev/my-trees.html to login. The #2710 production-only ...
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pi-spine bug report - Repo: beettlle/stet - Wave scope: SP-018 - Diagnosis: [2026-06-20T01:44:26Z] poll diagnosis=running [2026-06-20T01:45:26Z] poll diagnosis=needs_integrate needs_integrate ...

The build has failed : https://github.com/googleapis/google-cloud-java/actions/runs/27856414403

Descrição O sistema de colisão em player.js resolve eixos separadamente (X, Y, Z), mas quando o velocity é alto o suficiente, o player consegue entrar dentro de blocos antes da detecção de colisão: np.x ...

Descrição O HUD.update() usa innerHTML com interpolacao de strings a cada frame: this.el.innerHTML=` div FPS: ${this.fps} /div div X:${Math.floor(pos.x)} Y:${Math.floor(pos.y)} Z:${Math.floor(pos.z)} ...

Descrição Em TreePine.place(), as folhas do cone são geradas DEPOIS do tronco, e a verificação só coloca folhas onde o bloco é AIR. Porém, a lógica do cone sobrepõe as coordenadas do tronco: const baseY ...
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Learn how you can use GitHub Issues to plan and track your work.

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ProTip! Restrict your search to the title by using the in:title qualifier.