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Parent roadmap: https://github.com/equaltoai/factory/issues/3 Project board:
https://github.com/orgs/equaltoai/projects/51 Parent milestone: https://github.com/equaltoai/lesser-host/issues/803
Phase: M1 ...
project-51
Batch D — 1 worktree (after everything lands)
Blocks on ALL other batches.
WT-D1: Integration Polish
Issues: #43, #45, #47, #49, #51 Tasks:
1. Wire full game flow end-to-end in Main.gd
2. Wire ...
batch:D
godot-migration
Batch C — 1 worktree (after WT-B1 lands)
Blocks on WT-B1 (Combat) for enemy base + combat resolver.
WT-C1: Boss Encounters
Issues: #3, #5, #7, #9, #11, #13, #15 Files:
- scenes/bosses/boss_base.tscn ...
batch:C
godot-migration
Parent roadmap: https://github.com/equaltoai/factory/issues/3 Project board:
https://github.com/orgs/equaltoai/projects/51 Parent milestone: https://github.com/equaltoai/lesser-host/issues/803
Phase: M1 ...
project-51
Batch B — 1 worktree (after WT-A1 lands)
Blocks on WT-A1 (Physics) for Collision.gd.
WT-B1: Combat Enemies
Issues: #36, #38, #40, #42, #44, #46, #48, #50 Files:
- scenes/player/player.tscn + player.gd ...
batch:B
godot-migration
Batch A — 4 parallel worktrees (can start NOW)
All 4 worktrees branch from Nevram26/godot-migration and create non-overlapping files. Zero merge conflicts.
WT-A1: Physics Collision
Issues: #18, #20, ...
batch:A
godot-migration
For modern translations and ancient versions, we want to prepend the citation with the primary language. These are
record in textLang/@mainLang attributes.
Currently, the values include: la de fr ar hy ...
In the new dropdown menu (Modes), in the section Advanced options
add an entry Workflows the entry opens directly the gwt modal beware that we must keep the check that existed in the
advanced options ...
Issue 1: Pop-Up Page Stuck After User Action
Description: Restaurant s website, there is an issue where pop-up pages do not close or go back to the previous page
after a user completes a specific action. ...
This would look work the same way as the collapsible containers on the Items tab. But instead of a container, the
spell-level header row would be the item that collapses the spells under it.

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