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The cargo on my ship is referred to by id rather than name. This started after ...
Summary
Hovering a tower in the picker sidebar shows a tooltip with its key stats so players can decide before placing.
Acceptance Criteria
- [ ] Tower picker shows a tooltip on hover for each tower ...
三个字:一眼假。 因此违规,举报平台在前,清理违规流量、终止访问在后。
Summary
When an enemy drops below 20% max HP it enters rage mode and moves 1.4× faster.
Acceptance Criteria
- [ ] Add isEnraged(enemy) pure function to src/game/enemy.js: true when hp/maxHp 0.2
...
Summary
Between each wave, a 10-second countdown gives the player time to place towers before enemies spawn.
Acceptance Criteria
- [ ] Add a BUY_PHASE game state between waves; enemies do not spawn ...
Summary
Players can choose which enemy a tower targets when multiple are in range.
Acceptance Criteria
- [ ] Add TARGET_PRIORITY enum to src/game/tower.js: FIRST, LAST, STRONGEST, LOWEST_HP
- [ ...
Summary
A new tower type that fires a lightning bolt that chains between up to 3 nearby enemies.
Acceptance Criteria
- [ ] Add LightningTower entry to TOWER_TYPES in src/game/tower.js with distinct ...
Summary
Players can remove a placed tower and receive 50% of its purchase cost back in gold.
Acceptance Criteria
- [ ] Add sellTower(tower) pure function to src/game/tower.js that returns the gold ...
Epic Overview
We need to build a new notification system for the platform. This is a large feature that will be broken into multiple
sub-tasks.
Key Features
- In-app notifications
- Email notifications ...

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