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We need a formal, project-level skill called raise-pr to generate detailed, high-quality PR descriptions. It should
analyze workspace changes (git diff, new files, unit tests run) and produce a detailed ...
Currently, the column showing the PR number is not colored with the active seasonal calendar color. We should
investigate if this column can be styled using the active calendar color.
DataBinder applies its autoGrowCollectionLimit to bean-property binding, but direct-field binding does not apply the
same limit to the underlying DirectFieldAccessor.
With the default limit of 256, binding ...
status: waiting-for-triage
Background
Experiment tracking currently stores loss_history as a single JSON blob in a TEXT column of storage/experiments.db. This
makes it impossible to query across runs (e.g. all runs where step-50 ...
area:analytics
enhancement
Summary
Upgrade prometheus-fastapi-instrumentator from 7.1.0 to 8.0.0 and update the starlette version constraint accordingly.
The previous version of prometheus-fastapi-instrumentator (7.1.0) capped ...
chore
Người thực hiện: Phạm Tuyết Nhi – 23130223 Ngày thực hiện: 02/06/2026
Mô tả hiện tại
File báo cáo trước đây chứa nội dung UC03 – Tìm kiếm phim, chưa phản ánh hết Use Case được phân công là UC03 – Tìm ...
documentation
概要
games/snake/index.html
50点ごとに applyLevel(currentLevel+1) が呼ばれ、グリッドサイズ GRID が小さくなります(20→18→16…)。このとき、ヘビの既存の座標が新しい小さいグリッドの外に出ることがあり、次の step()
の壁判定 head.x = GRID || head.y = GRID で理不尽に即ゲームオーバーになる場合があります。 ...
bug
概要
games/youchan-battle/index.html の buyWeapon() / buyUpgrade()
コインが足りない場合、if(type === fire coins = 300){...} の条件に入らず何も起きません。ボタンを押しても無反応で、子どもには「壊れてる?」と分かりにくいです。購入成功時もログに何も出ません。
修正方針
- コイン不足のときは log( ...
enhancement
概要
games/youchan-battle/index.html の defend()
useSkill() は行動後に reduceCooldowns() と updateButtons() を呼んでいますが、defend() は enemyTurn() を呼ぶだけで、クールダウンの減算とボタン表示の更新を行いません。
function defend(){
defending = true; ...
bug

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