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What
The per-game core menu on the game-detail page was missing for no-BIOS platforms that have multiple cores (Master
System, NES, Neo Geo Pocket, …). active_core / active_core_label / available_cores ...
Final PR of the Cohort filter UX milestone (#4).
Why
The legitimate refits (narrowing a range, removing a filter, switching marker / X–Y) take ~1s and read as a freeze.
Close the action→feedback loop ...
Summary
Replaces the 4-bucket model (auto_link / auto_no_match / needs_review / unresolved) with a semantically explicit
5-bucket taxonomy that NEVER marks known-account inquiries as no_match.
The five ...
Implements the v1.6 harvester ask (two state-not-logic fidelity fixes), plus a small Insights tweak.
Item 1 — DRAW TIMELINE {NOW} prose (prose only)
The paragraph defined the position marker as {curly ...
:
There s no issue number in the provided context, so the body is intentionally empty.
Successfully implemented the v2.0-Grid architecture on the 3D welcome page. The update introduces a multi-world system
(Hub and Programming) connected by portals. Interactive stations have been expanded ...
Adds .github/dependabot.yml configured for the github-actions ecosystem only. Weekly schedule on Tuesday (avoids
Monday-morning intern-kickoff
- standup noise); all action bumps grouped into ONE PR ...
Summary
- bump agent-conveyor package metadata from 0.1.0 to 0.1.1
- prepare the patch release for the Trusted Publishing workflow
Evidence
- npm view agent-conveyor version dist-tags --json showed ...