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Goal
Implement the planned work item: negative-lab(import): add frame splitting and border detection.
Milestone
9: Film Simulation And Negative Lab
Source Of Truth
See RAW_EDITOR_PLAN.md, section ...
area:negative-lab
pr:size-medium
priority:p1
risk:medium
type:implementation
validation:negative-lab
validation:ui
Part of #942 (mega-module decomposition). See #942 for the epic + shared principles.
Problem
src/orchestration_engine/sequencer.py is 4417 lines / 202 KB — the largest module in the engine. It holds ...
core
quality
XL
Context
Runtime errors come from providers, tools, hydration, sessions, memory, artifacts, and user cancellation.
Relevant directories:
- src/boltzstack_engine/core/
- src/boltzstack_engine/model_adapters/ ...
Goal
Implement the planned work item: negative-lab(import): support scan input modes and roll sessions.
Milestone
9: Film Simulation And Negative Lab
Source Of Truth
See RAW_EDITOR_PLAN.md, section ...
area:negative-lab
pr:size-medium
priority:p1
risk:high
type:implementation
validation:negative-lab
validation:schema
Part of #942 (mega-module decomposition). See #942 for the epic + shared principles.
Problem
src/orchestration_engine/web/api.py is 4245 lines: a single closure-based factory create_api_app(db_path, ...
core
quality
XL
Context
The runtime needs enough observability to debug slow or large sessions without storing raw payloads everywhere.
Relevant directories:
- src/boltzstack_engine/core/
- src/boltzstack_engine/artifacts/ ...
Workflow run https://github.com/Meketref007/Laura/actions/runs/26636238444 failed repeatedly on branch
chore/trigger-ci-noop.
Logs saved to: /tmp/ci_run_26636238444_failed.txt
Please triage and assign. ...
File: src/client/lib/qualityGateReasonSchema.ts
Line: 14
Discovered while reviewing: #1360
Category: architecture
The new Zod schema manually mirrors the QualityGateData interface, so a future field/type ...
priority/low
source/pr-review
triage/auto-filed
type/chore
Context
Artifact compression, hydration, tracing, and tool schema inference all affect runtime speed and saved-state size.
Relevant directories:
- src/boltzstack_engine/artifacts/
- src/boltzstack_engine/core/ ...
Problem
State changes that happen during a shot (character changes clothes, picks up an axe, loses a limb, gets muddy, a door is
left open) are lost in the next shot s image and motion prompts. Every ...
enhancement
priority: high

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