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What to build
When a bet condition targets a user who has no game outcome (reason: User did not participate), evaluation returns won:
false. Resolution treats that as the creator losing:
- SOCIAL: ...
ready-for-human
What to build
Pool bet payouts use Math.floor(poolTotalCoins / winners.length). Remainder coins (e.g. 10 coins / 3 winners → 3 each, 1
lost) are never distributed or refunded — they effectively disappear ...
ready-for-agent
What to build
For entityType: TEAM (fixed pairs), bet condition evaluation resolves the team to fixedTeams[].playerIds[0] only.
WIN_GAME, LOSE_GAME, and TAKE_PLACE therefore follow the first partner s ...
ready-for-agent
Why
Today s data shape has one host per venue, applied uniformly to every show. When a single venue runs different recurring
shows with different KJs (e.g., Stardust on Monday with KJ A, Saturday with ...
area:data
area:frontend
feature
Summary
Rework the nx-cloudflare:application generator so it wraps the Cloudflare create-cloudflare CLI (C3) — npm/yarn/pnpm
create cloudflare@ version --template= template — instead of carrying its ...
enhancement
nx-cloudflare
Not necessary if only handling logout in client
Describe the bug Users of the Enatega Multivendor Customer App encounter a critical issue when attempting to change the
address during the checkout process. Instead of updating the address seamlessly, ...
What to build
CUSTOM bet conditions always evaluate to won: false with reason Custom conditions require manual review , but resolution
still auto-completes:
- SOCIAL: acceptor always wins
- POOL: ...
ready-for-agent
What to build
Bet status is committed to RESOLVED inside a DB transaction, but wallet transfers (stake/reward/pool share refunds) run
afterward in runResolvedBetPostTx / runResolvedPoolBetPostTx. If a ...
ready-for-agent
What to build
Bet resolution runs only the first time a game s resultsStatus transitions to FINAL (shouldResolveBets:
previousResultsStatus !== FINAL ). If resolveGameBets fails on that first attempt ...
ready-for-agent

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