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@claude move the map/satellite and zoom controls up 20px or so to ensure they don t cover the map copyright panel
Scope
Enable @typescript-eslint/unbound-method as an enforced ESLint rule.
Why
The source-wide cleanup is complete, so this rule can now act as a permanent guardrail against unsafe unbound method
references. ...
area:tooling
pr:size-small
type:refactor
validation:lint
validation:types
It was executed with
/codex https://github.com/link-assistant/web-search/pull/8 —think max --sub-session-size 125k
https://raw.githubusercontent.com/konard/public-logs/main/log-tmp-solution-draft-log-pr-1781301197467.txt/tmp-solution-draft-log-pr-1781301197467.txt ...
bug
Symptom
Operator searched `/quote it.t. crowd heartwarming` for the IT Crowd S01E06 line * No! It was heart-warming. * and got
zero real matches (only the Can t find it? Submit a request fallback). The ...
bug
Scope
Clear the final @typescript-eslint/unbound-method findings in AI and preset panel components.
Why
This removes the last source findings blocking global unbound-method adoption. The change is type-only ...
area:frontend
area:tooling
pr:size-small
type:refactor
validation:lint
validation:types
Contexto
VITE_BRIEFING_UI_VERSION é flag build-time (Vite). Qualquer rebuild de produção sem o secret derruba o Split View
silenciosamente — ocorreu em 12/06/2026 (regressão diagnosticada e corrigida ...
briefing
chore
ux
Summary
Move structured grocery-list data directly into each recipe object so grocery aggregation is more accurate,
maintainable, and easier to review recipe-by-recipe.
Problem
The grocery list previously ...
enhancement
Scope
Clear @typescript-eslint/unbound-method findings in editor surface components and keyboard shortcut handler contracts.
Why
Editor UI components still used method-style callback props that block ...
area:frontend
area:tooling
pr:size-small
type:refactor
validation:lint
validation:types
enhancement
frontend
Child implementation issue for the Lazy actor visual and animation workflow section of #145.
Goal
Allow actor scenes and gameplay code to be implemented before their art exists. A future Demon actor ...

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