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Overview
The frontend has accumulated 40+ global window properties for cross-module state sharing and manual SSE reconnection
logic that retries immediately instead of backing off. This phase cleans up ...
frontend
refactor
Есть ли issue, связанная с этой проблемой?
- [x] Я изучил существующие issues.
Какая версия voice-over-translation используется?
1.11.6.3
Выберите менеджер пользовательских скриптов, который вы используете ...
bug
Purpose
Master tracker for implementing structured Claim Builder persistence after D-128 design, D-128B migration draft, and
D-128C–F guardrail issues.
This issue exists to prevent drift when implementation ...
Claim Builder
D-128G
schema-dependent
tracker
Sub-issue of #1602 (Hub World epic).
Why
Friendship XP (friendship.ts) currently only rises via quests. Letting players give inventory items adds a steady,
expressive way to build relationships.
What ...
enhancement
Implementar la base común del módulo Retrieval/Index.
Tareas:
- Definir tipos/helpers para entradas del Codebook.
- Validar formato: chunk_id, modality, histogram.
- Implementar métricas de similitud: ...
Sub-issue of #1602 (Hub World epic).
Why
Today only quests have choices; ordinary NPC chat is a linear cycling array. Branching dialogue makes NPCs feel like
characters and supports relationship/lore ...
feature
Overview
This phase adds tooling that makes the application easier to debug in production and easier to configure during
development. No business logic changes — purely infrastructure improvements.
Problems ...
dx
enhancement
refactor
Sub-issue of #1602 (Hub World epic).
Why
Movement is currently tap-to-path only. Click-and-hold continuous movement and an optional sprint make exploring a large
town feel responsive.
What to build ...
improvement
Sub-issue of #1602 (Hub World epic).
Why
NPCs move on schedules (hubNpcSchedule.ts), so a quest-giver may not be where the player expects. A directory makes
finding them painless.
What to build
- ...
improvement

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