Skip to content

issues Search Results · language:Dune language:TypeScript language:JavaScript language:JavaScript language:Vue linked:pr

Filter by

5.1M results  (428 ms)

5.1M results

Summary\nThe asset command entrypoint still mixed audit orchestration, asset sync orchestration, hash gate validation, run-record creation, and response shaping. Split these responsibilities while preserving ...

Goal Character motion is too limited. Add richer rigging structure and stronger animation for player/enemy actions. Scope - Add additional rig parts where useful for readable motion. - Improve idle, ...

Goal Add opening, clear, game over, and ending/staff roll screens, including staff roll credit unno . Scope - Add an opening/title flow. - Add clear and game over presentation. - Add ending credits ...

Problem The v5.0.0 macOS release and BradGroux Homebrew tap cask are now published, but the app repo docs still primarily describe installing from the GitHub DMG/ZIP artifacts. Acceptance Criteria ...
area:desktop
documentation
release:v5.0

배경 #893-#897 무중단 배포 sweep이 모두 merge/close된 뒤 최종 main 검증과 QA까지 완료됐다. 할 일 - [ ] docs/plans/2026-06-06-zero-downtime-deploy/checklist.md의 공통 완료 기준을 실제 완료 상태에 맞게 정리한다. - [ ] 최종 main 검증 evidence와 blocker ...

Goal When camera movement causes walls to block the view of the player, make those walls semi-transparent. Scope - Detect wall geometry between the active camera and player. - Fade obstructing wall ...

Goal After defeating the boss, the player has nothing to do. Add a clear screen or next-stage transition path. Scope - Detect boss defeat as a game progression state. - Present a clear state with ...

Goal Some columns and smaller walls can be passed through, and enemies appear to pass through all interior walls. Scope - Audit dungeon collision geometry. - Add collision coverage for small walls ...

Goal Keyboard and smartphone touch horizontal movement are inverted after gamepad horizontal input fixes. Scope - Verify shared input axis conventions. - Fix keyboard left/right movement. - Fix ...

Goal BGM is currently inaudible and sound effects are too quiet. Add stronger combat and ambience feedback. Scope - Make BGM audible at normal playback volume. - Increase SFX presence. - Add weapon ...
Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! Restrict your search to the title by using the in:title qualifier.
Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! Restrict your search to the title by using the in:title qualifier.