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Summary\nThe asset command entrypoint still mixed audit orchestration, asset sync orchestration, hash gate validation, run-record creation, and response shaping. Split these responsibilities while preserving ...
Goal
Character motion is too limited. Add richer rigging structure and stronger animation for player/enemy actions.
Scope
- Add additional rig parts where useful for readable motion.
- Improve idle, ...
Goal
Add opening, clear, game over, and ending/staff roll screens, including staff roll credit unno .
Scope
- Add an opening/title flow.
- Add clear and game over presentation.
- Add ending credits ...
Problem
The v5.0.0 macOS release and BradGroux Homebrew tap cask are now published, but the app repo docs still primarily
describe installing from the GitHub DMG/ZIP artifacts.
Acceptance Criteria
...
area:desktop
documentation
release:v5.0
배경
#893-#897 무중단 배포 sweep이 모두 merge/close된 뒤 최종 main 검증과 QA까지 완료됐다.
할 일
- [ ] docs/plans/2026-06-06-zero-downtime-deploy/checklist.md의 공통 완료 기준을 실제 완료 상태에 맞게 정리한다.
- [ ] 최종 main 검증 evidence와 blocker ...
Goal
When camera movement causes walls to block the view of the player, make those walls semi-transparent.
Scope
- Detect wall geometry between the active camera and player.
- Fade obstructing wall ...
Goal
After defeating the boss, the player has nothing to do. Add a clear screen or next-stage transition path.
Scope
- Detect boss defeat as a game progression state.
- Present a clear state with ...
Goal
Some columns and smaller walls can be passed through, and enemies appear to pass through all interior walls.
Scope
- Audit dungeon collision geometry.
- Add collision coverage for small walls ...
Goal
Keyboard and smartphone touch horizontal movement are inverted after gamepad horizontal input fixes.
Scope
- Verify shared input axis conventions.
- Fix keyboard left/right movement.
- Fix ...
Goal
BGM is currently inaudible and sound effects are too quiet. Add stronger combat and ambience feedback.
Scope
- Make BGM audible at normal playback volume.
- Increase SFX presence.
- Add weapon ...

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