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Epic: #4 Impact: I3 Monster ability is persistently visible on screen during the encounter. Solves the forgot the ability problem.
epic-4-encounter-flow
mvp

Epic: #4 Impacts: I2, I3 App shows remaining deck size. Encounter ends when deck is empty. No more miscounting.
epic-4-encounter-flow
mvp

Epic: #4 Impacts: I1, I2 Player declares X damage; app discards X cards from the monster s deck. Replaces manually counting and discarding cards.
epic-4-encounter-flow
mvp

Epic: #4 Impact: I2 Tap to flip the top card of the monster s deck, revealing the attack/effect. The core interaction — replaces physically flipping a card.
epic-4-encounter-flow
mvp

Epic: #4 Impact: I2 At the start of each round, determine who acts first. Core game mechanic.
epic-4-encounter-flow
mvp

Epic: #3 Impacts: I2, I3 Some abilities trigger when cards are discarded. Easy to forget in the physical game — the app handles it automatically.
epic-3-monster-abilities
mvp

Epic: #3 Impact: I3 Expansion monsters have a second ability active during the encounter. Thomas always plays with the expansion — this is MVP.
epic-3-monster-abilities
mvp

Epic: #3 Impact: I3 Each monster has a base ability applied at the start of the encounter. Core game mechanic.
epic-3-monster-abilities
mvp

Epic: #2 Impact: I1 Given a monster and level, generate a shuffled deck of the correct size by selecting from the card pool. Replaces the manual process of counting out and shuffling physical cards. ...
epic-2-card-data
mvp

Epic: #2 Impacts: I2, I3 A data model where each card is individually defined with its own attack value, effect, and/or ability text. Cards in the physical game all have DIFFERENT attacks and abilities ...
epic-2-card-data
mvp
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Learn how you can use GitHub Issues to plan and track your work.

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ProTip! Restrict your search to the title by using the in:title qualifier.