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Why Today buildToPines creates an itinerary for every outbound train and labels each comfortable one ** best. ** Since many trains catch the same ferry, best ends up showing several near-peer trips that ...

🤖 AI Security Remediation 🚨 Human approval required — please review before merging. 📊 Analysis - Severity: HIGH - Confidence: 90% - Auto-fix allowed: False 📝 Summary The code uses the subprocess ...
ai-remediation
needs-human-review
severity-high

🤖 AI Security Remediation 🚨 Human approval required — please review before merging. 📊 Analysis - Severity: HIGH - Confidence: 95% - Auto-fix allowed: False 📝 Summary The code uses subprocess.call ...
ai-remediation
needs-human-review
severity-high

Motivation - Improve UX by closing the global search/command center when a user clicks or taps outside the popup while keeping existing keyboard and selection behavior. - Preserve existing keyboard ...
codex

Summary Aligns --sidebar-primary with --primary so the sidebar uses a consistent brand color in light mode. Also marks --primary with a /* custom */ comment for consistency with other custom tokens. ...

OpenMRS Dependencies Update This PR contains updates to OpenMRS dependencies. Changes - Automated dependency updates for OpenMRS packages - Generated by the OpenMRS Dependency Update workflow Verification ...
automated-pr
dependencies

Makes the tier caps (already enforced at send time by entitlements.js) visible, so users understand what their plan allows and what Pro unlocks — instead of silently hitting a cap mid-turn. What s added ...

🤖 AI Security Remediation 🟢 Auto-merge eligible — will merge after CI passes. 📊 Analysis - Severity: LOW - Confidence: 95% - Auto-fix allowed: True 📝 Summary The application uses the subprocess ...
ai-remediation
severity-low

Agent-executable remediation plan for the two defects proven in SOS_INDEX_TOPOLOGY_PUSHDOWN_DIAGNOSTIC.md. Written so an autonomous agent can run it end-to-end with no prior context. Fixes 1. Re-materialize ...

💡 What: Decoupled interaction states (isHovered, isFocused, isTouched) for pausing the 3D visualization instead of using a single isPausedByUser boolean flag. 🎯 Why: Previously, moving the mouse across ...