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Why
Today buildToPines creates an itinerary for every outbound train and labels each comfortable one ** best. ** Since many
trains catch the same ferry, best ends up showing several near-peer trips that ...
🤖 AI Security Remediation
🚨 Human approval required — please review before merging.
📊 Analysis
- Severity: HIGH
- Confidence: 90%
- Auto-fix allowed: False
📝 Summary
The code uses the subprocess ...
ai-remediation
needs-human-review
severity-high
🤖 AI Security Remediation
🚨 Human approval required — please review before merging.
📊 Analysis
- Severity: HIGH
- Confidence: 95%
- Auto-fix allowed: False
📝 Summary
The code uses subprocess.call ...
ai-remediation
needs-human-review
severity-high
Motivation
- Improve UX by closing the global search/command center when a user clicks or taps outside the popup while keeping
existing keyboard and selection behavior.
- Preserve existing keyboard ...
codex
Summary
Aligns --sidebar-primary with --primary so the sidebar uses a consistent brand color in light mode. Also marks --primary
with a /* custom */ comment for consistency with other custom tokens.
...
OpenMRS Dependencies Update
This PR contains updates to OpenMRS dependencies.
Changes
- Automated dependency updates for OpenMRS packages
- Generated by the OpenMRS Dependency Update workflow
Verification ...
automated-pr
dependencies
Makes the tier caps (already enforced at send time by entitlements.js) visible, so users understand what their plan
allows and what Pro unlocks — instead of silently hitting a cap mid-turn.
What s added ...
🤖 AI Security Remediation
🟢 Auto-merge eligible — will merge after CI passes.
📊 Analysis
- Severity: LOW
- Confidence: 95%
- Auto-fix allowed: True
📝 Summary
The application uses the subprocess ...
ai-remediation
severity-low
Agent-executable remediation plan for the two defects proven in SOS_INDEX_TOPOLOGY_PUSHDOWN_DIAGNOSTIC.md. Written so an
autonomous agent can run it end-to-end with no prior context.
Fixes
1. Re-materialize ...
💡 What: Decoupled interaction states (isHovered, isFocused, isTouched) for pausing the 3D visualization instead of using
a single isPausedByUser boolean flag. 🎯 Why: Previously, moving the mouse across ...