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Ghost overlay bug: When the 45 s safety timeout force-ends a game (winMinigame(-1)), the minigame module s _destroy() is
never called because state.mgActive=false makes every subsequent _after() ...
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cleanup the repo structure and enhance the chexbert labeler to do handle multiple report columns in one call. also adds
the id column to save alongside
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…ogressBar component for scroll progress tracking- Add BackToTop floating button component - Create scroll utility
functions (scrollToElement, getScrollProgress, isElementInViewport, etc.)- Restructure ...