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Created a new reusable ThemedDialog.jsx component — a glassmorphic confirm/alert dialog that matches the Deep Slate
theme. Used for deletion warnings, discard confirmations, and all double-confirm actions ...
The mastery percentage on each playlist card in the Repertoire page now updates instantly whenever a puzzle is solved,
deleted, or moved — no page refresh required. Percentage recalculates from local state ...
Puzzles are now tagged as New only if they were generated from the most recent analysis session (Lichess or Manual). The
old date-based logic ( added today ) was removed entirely. Uses a fromLastAnalysis ...
Status
Completed.
Goal
Create the shared Layer 1 runtime foundation so the System Design workflow no longer depends only on local React
component state.
Scope
- Create typed Layer 1 graph state. ...
Analysis engine now stops early as soon as maxPuzzlesAllowed new puzzles are found (no wasted Stockfish time). Analysis
is limited to the first 10 moves per player (opening phase only). Both sides mode ...
FINOPS-044 — Collector
Status: Applied in workspace code · pending deploy + E2E
Spec: docs/finops-commitment-recommendations.md
Changes
- StartSavingsPlansPurchaseRecommendationGeneration before ...
finops
p1
wave-2
Status
Completed.
Goal
Build the professional Layer 1 input foundation before AI questioning starts.
Scope
- Create typed input models.
- Add input Zod schemas.
- Add text normalization.
- ...
Redesigned the manual import card in the Analysis page to show only 3 things: PGN input field, side-to-analyse selector
(White / Black / Both) with large king icons and no text labels, and a Start Analysis ...
Favorites (starred puzzles) are now completely isolated from the 3-playlist cap. Users can star/unstar any puzzle freely
without it counting against their playlist limit. Updated puzzleService.js, IngestionWizard.jsx, ...
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