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Clean up the three residual references to the dead _convictions.md artifact (killed by PR #229, the #142 Phase B kill-switch). These were flagged by the curator triage of #228 (2026-06-03) and survived ...
loom:building
tier:maintenance

Generated Conductor integration blocks disagree on the review command. AGENTS.md/GEMINI.md use the canonical semantic form:\n\n conductor ask --kind review --base ref --brief-file /tmp/review.md\n\nBut ...

Rework boss fights to feature real historical figures from Mozart s era, each with period-appropriate musical battle mechanics: Boss roster: 1. Level 1 — Leopold Mozart (tutorial boss): Mozart s father, ...
enhancement

Replace simple jump-on-enemy combat with a musical attack system where Mozart plays notes to defeat enemies. Different intervals deal different effects. Attack mechanic: - Press attack key (X or Z) ...
enhancement

Add a mechanic where Mozart collects scattered musical notes that form actual Mozart melodies. Completing a phrase plays it back and rewards the player. Mechanic design: - Floating note collectibles ...
enhancement

Update level themes, cutscenes, and world map to follow Mozart s actual biographical journey: Level progression: 1. Salzburg Beginnings (was Vienna Streets) — Young Mozart (age 6) in Salzburg, father ...
enhancement

Replace generic procedural music with chiptune/8-bit arrangements of real Mozart compositions, one per level: - Level 1 (Vienna Streets): Eine kleine Nachtmusik — K.525, 1st movement allegro - Level ...
enhancement

Origin Documented follow-on from Epic #2659 (closeout). Completes the attribution arc: #2658 detects/quarantines stranded WIP in canonical main; #2659 detects the CURRENT runtime; this names WHICH foreign ...
area:governance
area:hooks
lane:code-change
priority:P2
resolution:released
status:done
type:task
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