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Summary The cursorSpaceWord suite of commands has had a shift in functionality and it seems unintentional since, from my point of view, it s less useful. If it was intentional, I think a great addition ...

WATCH_PROGRESS_SYNC_REQUEST Email: henry8812@gmail.com Name: Henry Gomez IMDb: tt0965547 TMDB: 42573 Title: Slam Dunk Type: series Season: 1 Episode: 49 Progress: 0 EventType: started StartedAt: 2026-06-03T22:56:22.186Z ...
watch-progress-sync

GitHub 저장소 URL https://github.com/opendatalab/MinerU 분류 (모듈) data-storage 카테고리 etl-workflow 설명 (선택) PDF·오피스 문서 등 복잡한 문서를 LLM/에이전트 워크플로우용 Markdown/JSON으로 변환하는 도구. 레이아웃 분석·OCR·표·수식 추출을 통해 문서를 구조화 ...
add-project

Extract the shared engine out of scourge-survivors as one MIT package @shipshit/engine (= engine-core 36 + embodied-base 67 of 239 symbols, classified by the boundary-map workflow). FPS + Scourge content ...
enhancement

The proof the seams cut clean. Add @shipshit/engine to deadlane; reframe it on the engine: thirdPersonFollow rig (angled overhead, no pointer-lock), LaneWaveSchedule + LaneMouthSpawnProvider (spawn at ...
enhancement

Seam 9/9. Engine net/transport.ts (NetTransport + createTransport over partysocket) + net/presence.ts (RemotePeer R /PeerFactory R /PresenceRegistry R ). Split NetClient: generic transport → engine; the ...
enhancement

WATCH_PROGRESS_SYNC_REQUEST Email: henry8812@gmail.com Name: Henry Gomez IMDb: tt0965547 TMDB: 42573 Title: Slam Dunk Type: series Season: 1 Episode: 48 Progress: 1388.669364 EventType: completed StartedAt: ...
watch-progress-sync

Seam 7/9. Engine hud/types.ts (HudCore E /Vitals/FloatNumber/HudFeedback/HudListener/HudExtension) + hud/HudSystem.ts (emitAccumulator, seq channels, banner/toast, floats, addDamageNumber world→screen ...
enhancement

Seam 6/9. Engine modes/waveSchedule.ts (WaveSchedule/WavePlan/SpawnDescriptor) + modes/WaveDirector.ts (break timer, startWave/completeWave, stagger gate alive concurrent timer =0, monotonic wave-progress ...
enhancement

Seam 2/9. Engine entities/ProjectileCombat.ts (ProjectileView + ProjectileCombat.resolveHit(view) → consumed?). Split ProjectilesSystem into the integrator (flight/bounds via ctx.bounds/TTL/dispose) + ...
enhancement
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Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

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ProTip! Restrict your search to the title by using the in:title qualifier.