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/*
Copyright (C) 2023-2026 QuantumNous
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
For commercial licensing, please contact support@quantumnous.com
*/
/* eslint-disable react-refresh/only-export-components */
import {
BaseEdge,
type EdgeProps,
getBezierPath,
getSimpleBezierPath,
type InternalNode,
type Node,
Position,
useInternalNode,
} from '@xyflow/react'
const Temporary = ({
id,
sourceX,
sourceY,
targetX,
targetY,
sourcePosition,
targetPosition,
}: EdgeProps) => {
const [edgePath] = getSimpleBezierPath({
sourceX,
sourceY,
sourcePosition,
targetX,
targetY,
targetPosition,
})
return (
<BaseEdge
className='stroke-ring stroke-1'
id={id}
path={edgePath}
style={{
strokeDasharray: '5, 5',
}}
/>
)
}
const getHandleCoordsByPosition = (
node: InternalNode<Node>,
handlePosition: Position
) => {
// Choose the handle type based on position - Left is for target, Right is for source
const handleType = handlePosition === Position.Left ? 'target' : 'source'
const handle = node.internals.handleBounds?.[handleType]?.find(
(h) => h.position === handlePosition
)
if (!handle) {
return [0, 0] as const
}
let offsetX = handle.width / 2
let offsetY = handle.height / 2
// this is a tiny detail to make the markerEnd of an edge visible.
// The handle position that gets calculated has the origin top-left, so depending which side we are using, we add a little offset
// when the handlePosition is Position.Right for example, we need to add an offset as big as the handle itself in order to get the correct position
switch (handlePosition) {
case Position.Left:
offsetX = 0
break
case Position.Right:
offsetX = handle.width
break
case Position.Top:
offsetY = 0
break
case Position.Bottom:
offsetY = handle.height
break
default:
throw new Error(`Invalid handle position: ${handlePosition}`)
}
const x = node.internals.positionAbsolute.x + handle.x + offsetX
const y = node.internals.positionAbsolute.y + handle.y + offsetY
return [x, y] as const
}
const getEdgeParams = (
source: InternalNode<Node>,
target: InternalNode<Node>
) => {
const sourcePos = Position.Right
const [sx, sy] = getHandleCoordsByPosition(source, sourcePos)
const targetPos = Position.Left
const [tx, ty] = getHandleCoordsByPosition(target, targetPos)
return {
sx,
sy,
tx,
ty,
sourcePos,
targetPos,
}
}
const Animated = ({ id, source, target, markerEnd, style }: EdgeProps) => {
const sourceNode = useInternalNode(source)
const targetNode = useInternalNode(target)
if (!(sourceNode && targetNode)) {
return null
}
const { sx, sy, tx, ty, sourcePos, targetPos } = getEdgeParams(
sourceNode,
targetNode
)
const [edgePath] = getBezierPath({
sourceX: sx,
sourceY: sy,
sourcePosition: sourcePos,
targetX: tx,
targetY: ty,
targetPosition: targetPos,
})
return (
<>
<BaseEdge id={id} markerEnd={markerEnd} path={edgePath} style={style} />
<circle fill='var(--primary)' r='4'>
<animateMotion dur='2s' path={edgePath} repeatCount='indefinite' />
</circle>
</>
)
}
export const Edge = {
Temporary,
Animated,
}