The agent already tells the user in prose to 'draft super-alloy @ 3.3/s' and to route a byproduct. Turn these into clickable chips on the draft/plan cards:
- 'Draft @ /s' -> pre-fills / sends the next draft request at that rate.
- 'Route ' -> kicks off byproduct routing (byproductSinks) for that good.
Low effort, tightens the planning loop. The draft cards already carry subBlocksNeeded (good + rate) and byproducts (good + rate), so the data is in hand.
The agent already tells the user in prose to 'draft super-alloy @ 3.3/s' and to route a byproduct. Turn these into clickable chips on the draft/plan cards:
Low effort, tightens the planning loop. The draft cards already carry subBlocksNeeded (good + rate) and byproducts (good + rate), so the data is in hand.