Bridge planning to playing: from a drafted/created block, let the assistant generate the cybersyn request-combinator blueprint (cybersynBlueprintFn) or show it in-game over the UDP bridge (bridgeShowBlockFn). Both server fns already exist; this is wiring them to a draft/plan card action so a plan can go straight into the game.
Open question: only meaningful for blocks that have been created (have an id) — decide whether the action lives on the post-create state or auto-creates first.
Bridge planning to playing: from a drafted/created block, let the assistant generate the cybersyn request-combinator blueprint (cybersynBlueprintFn) or show it in-game over the UDP bridge (bridgeShowBlockFn). Both server fns already exist; this is wiring them to a draft/plan card action so a plan can go straight into the game.
Open question: only meaningful for blocks that have been created (have an id) — decide whether the action lives on the post-create state or auto-creates first.