The ? help drawers (HelpButton in app/src/components/help-drawer.tsx) give a docs drawer on Coherence, Factory, What-if, TURD, Browse, the Block editor, and Tasks. The first pass is concise text, enough to orient. Later it should be more expansive:
- Images and diagrams, for example the canceling-mismatch visual on Coherence, a worked block-solver example on the Block editor, and the in-game capture flow on Tasks.
- Worked examples: a concrete "scale stone to 60/s" walkthrough, a real TURD pick and its effect, byproduct handling in hard mode.
- Deeper coverage: the full item-disposition model, edge cases, and the bridge sync model.
Decide first where the expansive docs live:
- Cram more into the drawers, which is cramped for images and long-form.
- A wiki or docs site for the long-form, image-rich version, with each drawer linking to its page. Drawers stay the concise contextual layer.
- An in-app
/docs route.
Leaning toward option 2: keep the drawers tight (contextual what and why) and host the deep, image-rich reference separately, with each drawer linking to its page.
The
?help drawers (HelpButtoninapp/src/components/help-drawer.tsx) give a docs drawer on Coherence, Factory, What-if, TURD, Browse, the Block editor, and Tasks. The first pass is concise text, enough to orient. Later it should be more expansive:Decide first where the expansive docs live:
/docsroute.Leaning toward option 2: keep the drawers tight (contextual what and why) and host the deep, image-rich reference separately, with each drawer linking to its page.