Summary
Track and display D&D conditions on combatants. Provide turn-start reminders and condition lookup. For MVP, conditions are display-only (no mechanical enforcement - DM interprets effects).
Phase: Post-MVP Enhancement
Systems: Combat System, Condition System, Scoreboard
Prerequisites
Goals
- Generic condition tracking (not hardcoded effects)
- Conditions loaded from YAML (extensible)
- Display conditions on scoreboard
- Turn-start reminders with hover text
- Condition lookup command
- No mechanical enforcement for MVP (DM interprets)
Commands
# Add condition to combatant
/combat condition Alice add prone
> Alice is now Prone
# Remove condition
/combat condition Alice remove prone
> Alice is no longer Prone
# View conditions on target
/combat condition Alice
> Alice's conditions: Prone, Poisoned
# Look up condition rules
/condition prone
> **Prone**
> • A prone creature's only movement option is to crawl (half speed)
> • The creature has disadvantage on attack rolls
> • Attack rolls against the creature have advantage if within 5 feet
> • Attack rolls against the creature have disadvantage if more than 5 feet away
> • Standing up costs half your movement
YAML-Based Conditions
# plugins/jkvttplugin/DMContent/Conditions/conditions.yml
conditions:
prone:
name: "Prone"
description: |
A prone creature's only movement option is to crawl,
unless it stands up and thereby ends the condition.
effects:
- "Disadvantage on attack rolls"
- "Melee attacks against have advantage"
- "Ranged attacks against have disadvantage"
- "Standing up costs half movement"
poisoned:
name: "Poisoned"
description: "A poisoned creature has disadvantage on attack rolls and ability checks."
effects:
- "Disadvantage on attack rolls"
- "Disadvantage on ability checks"
stunned:
name: "Stunned"
description: "A stunned creature is incapacitated and can't move."
effects:
- "Incapacitated (can't take actions or reactions)"
- "Can't move"
- "Can speak only falteringly"
- "Automatically fail STR and DEX saves"
- "Attack rolls against have advantage"
Scoreboard Display
━━━ INITIATIVE ━━━
→ 19 Alice [Prone]
15 Bob [Poisoned][Frightened]
12 Goblin Chief
━━━━━━━━━━━━━━━━━━
Or with icons:
→ 19 Alice 🔻 ← Prone icon
15 Bob 💀🏃 ← Poisoned, Frightened icons
Turn-Start Reminder
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
It's Alice's turn!
• 1 Action
• 1 Bonus Action
• 30 ft movement
⚠ Reminder: Alice is Prone
[HOVER: Disadvantage on attacks, stand up costs 15ft movement]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Duration Tracking (Future)
# Add condition with duration
/combat condition Alice add frightened --duration 3
> Alice is Frightened for 3 rounds
# Auto-removes after 3 rounds
> Alice is no longer Frightened (duration expired)
Standard D&D 5e Conditions
- Blinded
- Charmed
- Deafened
- Exhaustion (levels 1-6)
- Frightened
- Grappled
- Incapacitated
- Invisible
- Paralyzed
- Petrified
- Poisoned
- Prone
- Restrained
- Stunned
- Unconscious
Future Mechanical Enforcement
// Future: Conditions affect rolls
if (attacker.hasCondition("prone")) {
// Force disadvantage on attack
}
if (target.hasCondition("stunned")) {
// Attacks against have advantage
// Auto-fail STR/DEX saves
}
Related Issues
Summary
Track and display D&D conditions on combatants. Provide turn-start reminders and condition lookup. For MVP, conditions are display-only (no mechanical enforcement - DM interprets effects).
Phase: Post-MVP Enhancement
Systems: Combat System, Condition System, Scoreboard
Prerequisites
Goals
Commands
YAML-Based Conditions
Scoreboard Display
Or with icons:
Turn-Start Reminder
Duration Tracking (Future)
Standard D&D 5e Conditions
Future Mechanical Enforcement
Related Issues