Summary
Track all features that require multiplayer testing. This issue should be updated as new features are added that need multi-player verification.
Combat System (Issue #97 - Combat Session Foundation)
Combat System (Issue #98 - Turn Management & Action Economy)
Shop System (Issue #75)
Character System
Update this checklist as new features are implemented that need multiplayer verification.
Summary
Track all features that require multiplayer testing. This issue should be updated as new features are added that need multi-player verification.
Combat System (Issue #97 - Combat Session Foundation)
/combat add <player>???for non-DM players but real names for DM???for hidden entities to non-DM players???for hidden entities to non-DM players/combat surprise <name>visibility works correctly for non-DM players/combat reveal <name>updates display for all playersCombat System (Issue #98 - Turn Management & Action Economy)
/combat actionon their own turn/combat bonuson their own turn/combat endturnon their own turn/combat action <playername>to mark another player's actionShop System (Issue #75)
Character System
/shortrestand/longrestonly affect the player who runs themUpdate this checklist as new features are implemented that need multiplayer verification.