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[Suggestion] Dwarfaton #7

Description

@felloweqq

Dwarfaton is an automaton dwarf built from copper and iron (duh) with 2 lifes. First life it spends as an oxidized version of itself, with 0.29 speed and 20 health, also dealing additional 2 damage in it's second form. After destroying it's first layer it gains 0.04 speed and another 20 health points, dealing 4 damage (plus fall damage) with each hit. It's attack mechanics closely resemble those of Iron Golem's, launching a player upwards. When it's low on hp, a particular pillager who is his master could come to him and heal him with copper ingots. After a few minutes, Dwarfaton is capable of regenerating his oxidized shield.
They would spawn in pillager's outposts as their personal guard and sometimes join raids to help, although they would only attack players and flee from Iron Golems. After a lost fight, Dwarfatons would run away and bury in the ground (despawn) when gone far enough, although a player could tame them with emeralds, if he manages to catch them. Dwarfaton won't hit any pillagers nor any other raiders, and will try to flee instead if tamed by player. Giving a tamed Dwarfaton a wither rose will make him completely ruthless and attack, while also making his looks change a bit (either by making his eyes black and corrupted or by giving him a wither rose on top of his head)
Dwarfaton would drop copper and iron ingots with a 20% chance of dropping an emerald, if he was given one by his master
Maximum ammount of dwarfatons spawing would be one per outpost with up to two per raid wave, each would have to be own by a certain pillager that's able to heal them. Killing that master would cause a Dwarfaton to rage on the killer, focusing solely on him until he gets his revenge

If you're not interested in suggestions, feel free to ignore my idea. I just wanted to contribute in the surge of excitement about the mod.

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