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fix(ipad): auto layers feature in canvas does not work
persona:fullstackcoderSDLC personaSDLC personasdlc:workflow:fixSDLC workflow typeSDLC workflow typeStatus: Open.#448 In nigel-hall-codes/UnitySF;- Status: Open.#438 In nigel-hall-codes/UnitySF;
Review and reorganize repo to fit current workflows
persona:product-ownerSDLC personaSDLC personasdlc:workflow:ideaSDLC workflow typeSDLC workflow typeStatus: Open.#364 In nigel-hall-codes/UnitySF;chore(content): starter part library — ~8–10 part types + minimal templates via iPad tools
blocker:#327SDLC linkSDLC linkblocker:#328SDLC linkSDLC linkpersona:fullstackcoderSDLC personaSDLC personasdlc:workflow:choreSDLC workflow typeSDLC workflow typeStatus: Open.#331 In nigel-hall-codes/UnitySF;feat(server): real AI sign provider behind the SignProvider registry
persona:fullstackcoderSDLC personaSDLC personasdlc:workflow:featSDLC workflow typeSDLC workflow typeStatus: Open.#330 In nigel-hall-codes/UnitySF;idea: audit — SF Building Template Pipeline implementation vs #266 Final Design (v1), and plan corrective issues
persona:product-ownerSDLC personaSDLC personasdlc:workflow:ideaSDLC workflow typeSDLC workflow typespawned:#327SDLC linkSDLC linkspawned:#328SDLC linkSDLC linkspawned:#329SDLC linkSDLC linkspawned:#330SDLC linkSDLC linkspawned:#331SDLC linkSDLC linkspawned:#332SDLC linkSDLC linkStatus: Open.#297 In nigel-hall-codes/UnitySF;feat: build chunk mesh data off the main thread (MeshData + Jobs, Physics.BakeMesh)
persona:fullstackcoderSDLC personaSDLC personasdlc:workflow:featSDLC workflow typeSDLC workflow typeStatus: Open.#264 In nigel-hall-codes/UnitySF;feat: cut MeshCollider cook cost in import (combine / off-thread / defer)
persona:fullstackcoderSDLC personaSDLC personasdlc:workflow:featSDLC workflow typeSDLC workflow typeStatus: Open.#263 In nigel-hall-codes/UnitySF;chore: import with bakeParkedCars off; rely on runtime ParkedCarStreamer
persona:fullstackcoderSDLC personaSDLC personasdlc:workflow:choreSDLC workflow typeSDLC workflow typeStatus: Open.#262 In nigel-hall-codes/UnitySF;Speed up full SF map import pipeline
persona:techdesignerSDLC personaSDLC personasdlc:workflow:techdesignSDLC workflow typeSDLC workflow typeStatus: Open.#259 In nigel-hall-codes/UnitySF;