Version
Description
Test case , build the same vertices via different methods
- setRenderAsTriangles
- setUseOrderedIndices
- buildOrderedIndices
And user can drag red-circle to move the vertex.
The last one, ordered quad
mesh.buildOrderedIndices(2, true)
// renderAsTriangles = false
seems to be wrong, especially the bottom of triangle.
1st and 2nd methods looks fine.
Version
Description
Test case , build the same vertices via different methods
And user can drag red-circle to move the vertex.
The last one, ordered quad
seems to be wrong, especially the bottom of triangle.
1st and 2nd methods looks fine.