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Alarms rendering incorrectly #34

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@DaInfLoop

On the UTY Code viewer, gml_GlobalScript_scr_battle_core_directory_enemy_attack_alarms seems to not be rendering alarms correctly, only showing alarm[0] without respecting the indentation

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It seems to be specifically this page (which does have a lot of alarms setup), because something like gml_Object_obj_attack_ace_dealing_cards_Step_0 does actually render the code properly with the alarm embed on the side

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