On the UTY Code viewer, gml_GlobalScript_scr_battle_core_directory_enemy_attack_alarms seems to not be rendering alarms correctly, only showing alarm[0] without respecting the indentation
It seems to be specifically this page (which does have a lot of alarms setup), because something like gml_Object_obj_attack_ace_dealing_cards_Step_0 does actually render the code properly with the alarm embed on the side

On the UTY Code viewer,
gml_GlobalScript_scr_battle_core_directory_enemy_attack_alarmsseems to not be rendering alarms correctly, only showingalarm[0]without respecting the indentationIt seems to be specifically this page (which does have a lot of alarms setup), because something like
gml_Object_obj_attack_ace_dealing_cards_Step_0does actually render the code properly with the alarm embed on the side