Hi,
I'm trying to capture a Vulkan frame from VulkanMod using RenderDoc for debugging and graphics analysis.
I built VulkanMod from source and I'm able to run the game normally through Gradle (runClient), but I'm not sure how to launch it correctly from RenderDoc.
I tried launching java.exe directly with the arguments generated by Loom, for example:
"C:\Program Files\Java\jdk-21.0.10\bin\java.exe"
-Dfile.encoding=UTF-8
-Duser.country=CN
-Duser.language=zh
-Duser.variant
@C:\Users\DELL\vulkanmod\build\loom-cache\argFiles\runClient
-Dfabric.dli.config=C:\Users\DELL\vulkanmod.gradle\loom-cache\launch.cfg
-Dfabric.dli.env=client
-Dfabric.dli.main=net.fabricmc.loader.impl.launch.knot.KnotClient
I also tried launching from both the project root directory and the run directory, but neither worked.
My goal is simply to launch the game through RenderDoc so I can capture Vulkan frames.
Has anyone successfully used RenderDoc with VulkanMod?
Hi,
I'm trying to capture a Vulkan frame from VulkanMod using RenderDoc for debugging and graphics analysis.
I built VulkanMod from source and I'm able to run the game normally through Gradle (runClient), but I'm not sure how to launch it correctly from RenderDoc.
I tried launching java.exe directly with the arguments generated by Loom, for example:
"C:\Program Files\Java\jdk-21.0.10\bin\java.exe"
-Dfile.encoding=UTF-8
-Duser.country=CN
-Duser.language=zh
-Duser.variant
@C:\Users\DELL\vulkanmod\build\loom-cache\argFiles\runClient
-Dfabric.dli.config=C:\Users\DELL\vulkanmod.gradle\loom-cache\launch.cfg
-Dfabric.dli.env=client
-Dfabric.dli.main=net.fabricmc.loader.impl.launch.knot.KnotClient
I also tried launching from both the project root directory and the run directory, but neither worked.
My goal is simply to launch the game through RenderDoc so I can capture Vulkan frames.
Has anyone successfully used RenderDoc with VulkanMod?