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Entity Group Management System #79

Description

@FirebrickRed

Summary

Create, manage, and control groups of entities as a unit. Enables moving multiple entities together and shared initiative for combat scenarios.

Phase: 4 - DM Tools
Systems: Entity System, DM Tools, Combat Prep

Prerequisites

Goals

  • /dmentity group create <name> - Create empty group
  • /dmentity group add <entity> <group> - Add entity to group
  • /dmentity group remove <entity> <group> - Remove from group
  • /dmentity group list [group] - List groups or group members
  • /dmentity group move <group> <location> - Move all entities
  • /dmentity group delete <group> - Dissolve group
  • Load groups from multi-entity YAML files
  • Shared initiative flag for combat

Use Cases

Scenario 1: Manual Grouping

# Create kobold patrol group
/dmentity group create kobold_patrol

# Add entities
/dmentity group add skrix kobold_patrol
/dmentity group add yeek kobold_patrol  
/dmentity group add meepo kobold_patrol

# Move entire patrol
/dmentity group move kobold_patrol ~10 ~0 ~5
> Moved 3 entities from group "kobold_patrol"

Scenario 2: YAML Group Definition

# DMContent/Entities/patrols/kobold_warband.yml
group: true
id: kobold_warband

entities:
  - id: kobold_warrior
    count: 3
    random_names: true
    
  - id: kobold_shaman
    count: 1
    custom_name: "Krixix the Wise"

group_initiative: true  # All share one initiative in combat
/dmentity spawngroup kobold_warband
> Created group "kobold_warband" with 4 entities

Group Operations

# List all groups
/dmentity group list
> kobold_patrol (3 entities)
> town_guards (5 entities)

# List group members
/dmentity group list kobold_patrol
> 1. Skrix (kobold_warrior)
> 2. Yeek (kobold_warrior)
> 3. Meepo (kobold_warrior)

# Move group
/dmentity group move kobold_patrol ~0 ~0 ~20
> Moving kobold_patrol...

# Dissolve group (entities remain spawned)
/dmentity group delete kobold_patrol
> Group "kobold_patrol" dissolved

Formation System

# Future enhancement: spawn with formations
group: true
id: guard_formation

entities:
  - id: guard_captain
    formation_position: center
    
  - id: town_guard
    count: 4
    formation_position: surround
    # Auto-positions in square around captain

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    enhancementNew feature or requestnpc/entityFor issues pertaining to npc's or monsters and is referred to as entities in the mod pack

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