Summary
YAML-driven random encounter tables for wilderness travel, dungeon exploration, and other scenarios. DM rolls dice, system spawns appropriate encounters with entities, messages, and effects.
Phase: 4 - DM Tools
Systems: Encounter System, Entity System, DM Tools
Prerequisites
Goals
/dmencounter roll <table> <result> - Execute table entry
/dmencounter list - Show available tables
- YAML encounter table format (d20, d100, custom dice)
- Entity spawning with count variance (1d4+1)
- Formation positioning (nearby, surround, line)
- Message broadcasts and effects
- Tab completion for table IDs
YAML Format
# DMContent/Encounters/wilderness_night.yml
id: wilderness_night
name: "Wilderness Night Watch"
dice_type: d20
encounters:
1-5:
description: "Uneventful night"
spawn: []
6-10:
description: "Distant howling"
effects:
- type: message
text: "You hear wolves howling..."
11-15:
description: "Wolf pack attack"
spawn:
- id: wolf
count: "1d4+1"
location: nearby
formation: scattered
effects:
- type: message
text: "Hungry wolves emerge!"
19-20:
description: "Owlbear!"
spawn:
- id: owlbear
count: 1
location: nearby
Commands
# List available tables
/dmencounter list
> wilderness_night (d20)
> dungeon_exploration (d100)
> urban_encounters (d20)
# Roll on table
Player: "I rolled a 14 for watch"
DM: /dmencounter roll wilderness_night 14
> Using: Wilderness Night Watch
> Result (11-15): Wolf pack attack
> [System spawns 3 wolves nearby]
> Broadcast: "Hungry wolves emerge from the darkness!"
Features
- Dice types: d20, d100, d6, d12, custom ranges
- Count variance: Use dice notation (1d4+1, 2d6, etc.)
- Formations: nearby, surround, line, scattered, custom
- Effects: Messages, sounds, combat start
- Tab completion:
/dmencounter roll <TAB> shows all table IDs
Location
DMContent/
└── Encounters/
├── wilderness_night.yml
├── dungeon_dangers.yml
├── urban_day.yml
└── custom/
└── my_campaign.yml
Next Steps
After completing this issue, tackle:
Related Issues
Summary
YAML-driven random encounter tables for wilderness travel, dungeon exploration, and other scenarios. DM rolls dice, system spawns appropriate encounters with entities, messages, and effects.
Phase: 4 - DM Tools
Systems: Encounter System, Entity System, DM Tools
Prerequisites
Goals
/dmencounter roll <table> <result>- Execute table entry/dmencounter list- Show available tablesYAML Format
Commands
Features
/dmencounter roll <TAB>shows all table IDsLocation
Next Steps
After completing this issue, tackle:
Related Issues