Parked cars (baked into chunk prefabs from parking data) are spawned level/flat even when parked on a hill. On sloped streets this leaves one side of the car embedded in the road surface while the other side floats.
Expected: a parked car should conform to the road/ground slope at its position — its orientation should follow the local surface gradient (pitch/roll) so all four wheels sit on the ground, the same way the road itself conforms to the heightfield.
Context: parked cars are baked into chunk prefabs (not runtime-spawned traffic). The fix likely lives in the bake/spawn step that places parked cars, where placement currently uses a level orientation instead of sampling the heightfield slope.
Parked cars (baked into chunk prefabs from parking data) are spawned level/flat even when parked on a hill. On sloped streets this leaves one side of the car embedded in the road surface while the other side floats.
Expected: a parked car should conform to the road/ground slope at its position — its orientation should follow the local surface gradient (pitch/roll) so all four wheels sit on the ground, the same way the road itself conforms to the heightfield.
Context: parked cars are baked into chunk prefabs (not runtime-spawned traffic). The fix likely lives in the bake/spawn step that places parked cars, where placement currently uses a level orientation instead of sampling the heightfield slope.