Design a system to skip regenerating chunks whose inputs haven't changed since the last run. Key questions to answer in the design doc: What inputs determine chunk staleness (graph crop, heightmap crop, generation settings, generator version)? Where is the hash stored (sidecar file, manifest, prefab asset)? What granularity (per-chunk vs per-stage)? How does the user force a full regenerate? Output: design.md with chosen approach + list of implementation issues.
Discovered from #55.
Design a system to skip regenerating chunks whose inputs haven't changed since the last run. Key questions to answer in the design doc: What inputs determine chunk staleness (graph crop, heightmap crop, generation settings, generator version)? Where is the hash stored (sidecar file, manifest, prefab asset)? What granularity (per-chunk vs per-stage)? How does the user force a full regenerate? Output: design.md with chosen approach + list of implementation issues.
Discovered from #55.