Context
The proof that the whole epic works end-to-end — and the reference every Vortex game copies. Gameplay stays in PROJECT scripts (never engine code): the Horror Starter template gains a complete, polished pistol. 'Smooth' is the acceptance bar: one animation event triggers recoil + flash + light pulse + smoke + shell + bang + hitscan in the same frame.
Goal
Template content: rigged first-person arms + pistol prefab wired with socket attachment, layered aim animation, synced reload pair, WeaponBase script (ammo, fire rate, reload states), recoil via CameraFX, muzzle flash (billboard + scripted point-light pulse — the v2.7 'lite' VFX), shell ejection (pooled prefabs), impact decal placeholder + audio via random containers.
Acceptance Criteria
Technical Notes
Muzzle smoke stays minimal here (single animated billboard); the full particle version is the v3.3 follow-up issue. Document the event-wiring pattern in the wiki as the canonical 'weapon recipe'.
Dependencies
- Everything in this epic + physics: Physics.Raycast + scripting: coroutines + audio: random sound containers + ui-vui HUD basics
Context
The proof that the whole epic works end-to-end — and the reference every Vortex game copies. Gameplay stays in PROJECT scripts (never engine code): the Horror Starter template gains a complete, polished pistol. 'Smooth' is the acceptance bar: one animation event triggers recoil + flash + light pulse + smoke + shell + bang + hitscan in the same frame.
Goal
Template content: rigged first-person arms + pistol prefab wired with socket attachment, layered aim animation, synced reload pair,
WeaponBasescript (ammo, fire rate, reload states), recoil via CameraFX, muzzle flash (billboard + scripted point-light pulse — the v2.7 'lite' VFX), shell ejection (pooled prefabs), impact decal placeholder + audio via random containers.Acceptance Criteria
GetBoneWorldTransform) → hit feedback; recoil kick via CameraFX; muzzle flash billboard + light pulse ≤ 2 frames latencyTechnical Notes
Muzzle smoke stays minimal here (single animated billboard); the full particle version is the v3.3 follow-up issue. Document the event-wiring pattern in the wiki as the canonical 'weapon recipe'.
Dependencies